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snowfare level 8

 

Level 8: Explosions, Ball catches, and Jump Dodges!

Finally got around to animating the Jump Dodges, so once you attack, watch out for the counter attack. Hopefully it looks smooth enough, I wanted to add some animation fixes (ie: the bomb throw), but I figured posting this would be better. In addition, I will add dodges on the ground, and *maybe* ill create the giant snowball. Stay tuned!

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Filed under  //   snow fight   snowball fight   snowball game   snowcraft   snowcraft 2   snowfare   snowfare level 8   snowfight game  

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Level 8 (Part 1.5) Explosions baby, explosions

So after getting a copy of Pete Rigby’s TimeLineFX, I started to have a little fun with the particle generator. Then after exporting some explosions, I realized that I should be blitting my animations to ease the animation/drawing process, and in turn improve performance. Took quite a while to convert most of this via Blitting methods, and it turned out pretty good. Anyways, I have a few things left to incorporate for this level, so stay tuned.

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COMING UP: Just a few things to improve the AI for fallen enemies. Mainly some more dodging techniques. I’m more or less pretty complete with the enemy AI…except for when I introduce items and what not.

Filed under  //   snow fight   snowball fight   snowball game   snowcraft   snowcraft 2   snowfare   snowfare level 8   snowfight game  

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Snowfare Level 8 (Part 1): Three-way throws, smarter detection, ball catching and attacking all reds!

Things to check out: There’s 3 directions that a green guy can throw, he is way more accurate whenever there’s danger (both when red guy is loaded and when a ball is already mid-air), he can catch balls every so often, and I use Grid-Collision Checking. Yes, this Grid-Collision checking became an obsession and it will benefit me.

Yup, efficiency took preference here again, mainly because for the sole reason that I was increasing in different collision checks, and it was really taking a toll on performance. So I implemented/modified Keith Peter’s Grid Collision method, which is great since it really cuts down on number of collisions.

Basically the concept here is that two objects far away shouldn’t be checked for collisions. You create a grid and plot every element in an area, so that you only check the grid spots around each element, and perform collision-checking on those. It’s a fairly interesting concept, I cut down the checks (the bottom left number was used for testing purposes - ignore it) and thus optimized the game. Grant Skinner also has a great article and full source code of his implementation that you should also check out.

COMING UP: This is part 1, I wanted to include some dodge-jumping tactics, onfloor danger detection/dodging, and more importantly, explosions.

Filed under  //   actionscript   flash games   games   snow fight   snowball game   snowcraft   snowcraft 2   snowfare   snowfare level 8   snowfight game  

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